Play & Earn Rebalancing and Game Updates

Balanced Rewards, Improved Graphics, and New Attributes

TL;DR:

  • Our new patch comes with a complete overhaul for your land, including new graphics, new soundtracks, new DeFi integration through automated Tulip Protocol farms, NPCs, and an enhanced user-interface.
  • The harvesting game is complete with new levels, new crops, power-ups and speed boosts, new sounds, and visuals.
  • Pet earnings are increased to be between 85–90% of tools.
  • Pets’ Love Meters decay after 16 hours, not 12.
  • Love Meter increments (accessory attribute) are changed from 2.04–25.00 to 2.8–10.
  • Harvester wheels now control fuel efficiency and speed.
  • Fuel efficiency is decreased to guarantee that you will have to refuel at least 3 times each game.

Dear DeFi Landers,

We continue pushing forward through this bear market, building like no other team to provide a sanctuary where you can Play & Earn, collect NFTs, and manage your DeFi portfolio. In the last two months, we have been delivering amazing new features like our NFT Marketplace and constantly improving the gameplay experience based on your suggestions. Yesterday, we delivered our most significant update since the dawn of the Play & Earn Chapter. This update brings you a full rework of the DeFi Land island, including new graphics, redesigned buildings, new DeFi integrations, a remastered harvester game, and rebalanced rewards. Strap in farmers, we’ve got a lot to cover today!

Upgraded Game Features

Stunning Sights and Sounds

From the moment you reach the log-in screen, you will notice the small details that make this patch special. You are greeted by a blissful new soundtrack before logging into your new enhanced village. We optimized the visuals of your land, including a reworked island and a redesigned market, seed lab, and house. You might have some work to do in Edit Mode but we believe the new graphics are worth it. Additionally, this update provides an improved UI, cleaner and fresher audio, new soundtracks in each game, and an abundance of other details that will enhance your experience in DeFi Land.

For additional details straight from our developers, make sure to check out our change-log on Discord!

Remastered Harvesting

Only the greatest farmers can deliver their strawberries in time!

Harvesting is the newest game on the block, and we are proud to present its first major update. The reworked harvesting game includes new maps, new crops, airdrops from the sky containing power-ups and speed-boosts, as well as new sounds/visuals. To take this gameplay to the next level, we reworked the harvester wheels to have a new fuel capacity and speed (covered in depth later). It will take some time to get used to all the new challenges, but with some practice you are sure to love it!

You will soon be able to select which difficulty you want to play, but for you will be randomly assigned a map for each game.

Welcoming Tulip Protocol

A new feature that is true to the heart of DeFi Land is Tulip Protocol Integration. Tulip Protocol is one of the largest yield-farming DeFi protocols on Solana, with over $160m TVL. By generating Tulip seeds, you can access auto-compounding yield farms within your village. NPCs will stroll through your farms, plucking crops and replanting them to ensure that you maximize your yields. Now is the perfect time to learn more about how DeFi Land can act as a visual and educational DeFi portfolio manager.

Reward Rebalancing

On the back-end, we carefully rebalanced the reward system, which flattened reward curves, boosted earnings, and added new attribute mechanics. Before we dive into the details, we want to offer a special thanks to our very own DFL Grisha. Grisha led the charge on the rebalancing formulas, ensuring that the game will remain fair while still inspiring deep discussions of strategy within the community. We are excited to watch all your theories develop on how to reach maximum earning potential with these new updates.

Increased Pet Earnings

Our main focus for this rebalancing push was to increase the income generated by pets. Pets are mostly passive earners, but we were still not fully satisfied with the returns to our farmers. After the rebalance, the expected $GOLDY rewards will be more in line with tools. We also hope to ensure that feeding pets are a stress-fee process and delays in your feeding do not result in a reset of your Love Meter. Here’s how we addressed this:

  • Redesigned reward formulas boost final rewards from animals. Our target was to ensure that animals would generate earnings between 85–90% of tool rewards for all attribute variations. Why the discount? Fishing, shooting, and harvesting are active games that require skill and include a chance of failure. Pet mechanics are more idle and rewards are guaranteed. The reward formula is outlined below:
// original reward formula:
reward = 1.5 * loveMeterPercent * head_reward_multiplier_old * accessory_reward_multiplier * health_multiplier * (5 - 0.03 * level)
// changed to:
reward = 35 * loveMeterPercent * head_reward_multiplier * health_multiplier * flattener * f2
flattener = (1 + levelFunction(head.level) / 100)f2 = head.level > 50 ? 1 : (head.level / 100 + 0.5)
  • Prior to rebalancing, the Love Meter began to decay after 12 hours. This could create stress if you had other obligations that kept you from tending to your pets regularly. Love Meter decay will now begin after 16 hours, instead of 12. This will give you more flexibility in your feeding schedules and provide a more relaxing experience.
  • We changed the love meter increment formula to improve the gameplay of pets. We adjusted the min and max love meter increments from 2.04–25.00 to 2.8–10. Yes, this will increase the difficulty of reaching that 100 Love Meter goal, but your pets will reward you with larger returns.
// original formula:
love_meter_increment = level_function(level)
// changed to:
love_meter_increment = 2 * sqrt(level_function(level))
// love meter min and max level ranges changed from: '2.04-25' to '2.8-10'
  • The rebalancing efforts are slightly different when comparing our domestic friends (ducks, cows, and chickens) versus our adventurous pets (cats and dogs). Cats and dogs have an additional idle period that should be accounted for when rewarding players. It is a very small difference, but one we decided was a necessary detail. We changed a few things surrounding this mechanic:
// different types of adventures now subtract different amounts of health: 
1h: 1 health, 4h: 2 health, 12h: 3 health, 24h: 4 health
// bonus reward possibilities for different types of adventures updated:
1h: 0.1, 4h: 0.2, 12h: 0.4, 24h: 0.6
// slight adjustment to base animal reward formula:
reward = bonus * loveMeterPercent * adventureMultiplier * head_reward_new * 10 * flattener * f2
f2 = head.level > 90 ? 1 : ((head.level / 100) * 0.4 + 0.6)

A Deep Dive into the New Harvester Mechanics

As mentioned earlier, the harvester game was remastered to add some spicy challenges to the game. To perfect the balance of the game, we equipped your harvester wheels with new functionality: adjusted fuel capacity and speed.

Free Wheelin’ Harvesters

We are introducing two new formulas for the Harvester wheel attribute. The harvester fuel efficiency has been reduced to ensure that you must refill during the game. We then countered this by adding speed to your harvesters.

// original fuel capacity formula:
fuel_capacity = 0.18 / level_function(level)
// changed to:
fuel_capacity = (4.5 - 0.025 * level) / 50
// speed will also be dependent on wheel attribute level:
speed = 13 * (1 + level_function(level) / level_function(100)) * 1.2

The fuel capacity formula is designed so that you will be required to refuel each game. We believe this will add a more interesting challenge to the game. As for speed, you will now double your speed from Level 1 to 100. We’ve already seen incredible Harvester runs, and we can’t wait to see what you can accomplish with your upgraded NFTs. The new advantages of upgraded wheels are shown below:

Changes to NFT Upgrades

We have good news and bad news, but we believe both are equally positive for the game. After long consideration, we decided it wasn’t quite right that you could fully upgrade common NFTs in just a week. The “bad” news is that we decided it was important to increase the upgrade time of NFT upgrades. We adjusted the upgrade formula, as outlined below:

// original upgrade time: 
upgrade_time = (level * (1 - 0.005 * level) / 2
// changed to:
upgrade_time = (level * (1 - Attribute.UPGRADE_TIME_DIFF * level) + (1 - level / 100) * 2

The upgrade times of each attribute will be nearly doubled. This will make NFT upgrades a more thorough process and it will add value to your highly upgraded items. The journey of upgrading is still well worth it.

The good news is that we decided the last DFL to max out an attribute was a bit wasteful. Therefore, we are eliminating your final DFL upgrade fee. So, go ahead and max out those attributes!

What comes next?

These updates are setting the stage for our next phase of gameplay, which will include selectable levels, new NPCs, mobile teasers, partnerships, and a brand-new racing game. As always, these updates represent our commitment to creating an amazing game and a sustainable economy that best rewards our players.

Want to learn more about DeFi Land? DeFi Land is a unique, multi-chain agriculture-simulation game created to gamify all aspects of decentralized finance. Our mission is to make it simple and easy for anyone to take part in the exciting world of DeFi and crypto. We recently introduced our Play and Earn gameplay, where our players can earn $GOLDY by fishing, harvesting, hunting, and tending to their pets using their Gen-0 NFTs. If you want to learn more about DeFi Land, you can check out our socials here and join our Discord every Friday at 15:00 UTC for our Farmer’s Hall AMA with our team lead, DFL Erwin.

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